By Brooking Institution
Today I'm going to talk about a technology that I think has a lot of potential for learning and teaching virtual reality here you need a couple of headsets ,the Oculus quest 2 and an HP reverb G2. Now they're a little bit different in terms of what they do I'm going to talk about five different ways that we can use virtual reality in education and I'm also going to show you a bonus tip at the end of the video on how we can actually create content within these virtual worlds let's take a look at each of these devices first and then we'll start looking at the five tips and the bonus tip.
Now the first devices the Oculus quest 2. this is a fantastic device which is a standalone device it doesn't need to connect up to a computer in order to work you can actually connect it up to the internet download content directly to the device and it can act independently from a computer and then the HP reverb g2 this device connects to your computer and then runs through your computer, in order to create that mixed reality and that virtual reality environment now both of them are great.
Devices work is that we put them on our head we have stereoscopic view ports that gives us a 360 degree or a very immersive three-dimensional experience and it is quite a stunning experience best i can exactly how these would work within an educational environment and then we can interact with that environment by using a couple of controllers and this allows us to do things like point and click and move around that environment so we not only have sensors on the headset itself which allows me to know where i'm looking in space but we also have hands that we can bring into that environment or whatever the case may be when we look at any type of educational transfer we can look at static or passive type of experiences and then we can look at a more active or immersive type of experience so a passive experience would be for example you tube video it is somewhat passive I'm not asking you to do anything I'm not asking you to interact with it ,if I wanted to create interaction we can absorb information we can participate and take things in passively look around but even the act of looking around creates an immersive experience which creates activity so even though I might be say watching a video or something within the virtual environment the fact that I can move my head around and explore that environment actually creates a more immersive and a active type of participation so,
let's have a look at five ways that I believe virtual reality will be useful in education and learning first we have documentaries now we've all seen documentaries in the classroom before it's a great way to start a conversation about science or a social issue we have the students watch a documentary and then after watching that documentary they are able to discuss it in groups or we're able to give them an assignment on it in some way we're able to interact with what we've just seen well the virtual world goes way beyond that we're in an immersive documentary and there are many many different subject areas that are available already in things like the Oculus store for example there are documentaries on science there's documentaries on social issues there's documentaries on nature there's a huge library that's already starting to be developed that we're going to be able to take advantage of and those documentaries actually create that immersive participatory experience before we discuss it in a group or before we write a paper on it so for example let's say i'm watching a nature documentary on elephants it's one thing to see and screen with some shots of an elephant it's another thing to be in that immersive documentary where the elephants are walking around me you get the sense that you're actually there with those elephants and I've seen a number of documentaries on social issues for example I saw a documentary on Somalia and it was absolutely chilling how emotionally powerful it was to be sitting in a medical clinic with children that were starving it was horrible and it really had an impact on me individually because I felt more immersed in that environment and that's something that we can share with the students as well they can experience it more impressively so that they come out of it not just with a structured knowledge of something that exists but within emotional knowledge as well so documentaries are a great feature and there are tons and tons available on the Oculus.
By Program Ace
In the room is thru events and other people the social facet we're ready to participate and interact with others in an exceedingly social surroundings currently in an exceedingly room surroundings we tend to might invite somebody into our room in an exceedingly virtual sense therefore we are able to have a virtual area wherever we tend to collaborate now typically|this can be} often spoken because the meta verse or a section wherever we are able to get into a decent example of that might be horizons platform or the face book meta verse these are all places that we are able to go and act with others currently we are able to in fact have social personal social interactions within the within the meta verse however we are able to even have additional structured events that occur therefore for instance a lecture or a conference or symposiums wherever we are able to go and participate and produce other folks talking to United States of America through a virtual avatar however still in an exceedingly pregnant manner wherever we tend to are literally engaged with them even though we tend to is also geographically separate and we're not simply engaged with them for instance in an exceedingly team's meeting or a zoom decision we're engaged with them therein interactive immersive surroundings that creates additional of {a sense|a manner} of association a fifth way that we are able to use computer game within the room is fitness and well-being currently one among the items that we all know is that the association between mind and body terribly|is extremely|is incredibly} very sturdy therefore truly operating with things like fitness activities or body movement or meditation or attentiveness will very facilitate students altogether aspects of their studies and all aspects of their life and there ar some particular fitness apps and a few particular meditation apps that ar accessible on the virtual reality devices that we've nowadays which might facilitate students expertise that while not having to travel to a category while not having to travel outside of that environment they're ready to get into and knowledge what a number of these activities may seem like and actually get pregnant results from them being in associate immersive surroundings wherever they will simply relax or being in associate surroundings wherever they will move their bodies goes to be one thing that helps them with all of their studies currently what concerning making for the virtual surroundings there is really 2 differing types of creation that i see at intervals computer game immediately the one is where i am going into the virtual surroundings and that i use tools at intervals that surroundings to form one thing a good example of associate in-console development tool set would be one thing just like the horizons platform where {we will|we will|we are able to} get into and that we can produce our own virtual world and so invite different participants to come and knowledge it that is all done at intervals the computer game console and if I would like to bring the real world into the virtual world then I am reaching to want some style of device to capture 360 here may be a very little gopro easy lay and therefore the gopro easy lay has 2 wide angle lenses one on every side of the device that captures a 360 image because it happens this may be terribly helpful as a result of it involves less post production I do not have to be compelled to sew along a full bunch of camera pictures without any bunch of cameras this is one among the 360 cameras that is obtainable these days this is uh quite an smart one i favor the gopro easy lay and what we are able to do is we are able to produce say a hike and then we are able to share that with others in order that they also can participate on it journey with us thus we are able to produce within the video game receiver by making virtual world or we are able to take 360 cameras and that we will bring the important world into a virtual house wherever we are able to then augment it and interact with it in new ways in which thus during this video you have seen however we are able to use video game as half of a learning and teaching journey and that i hope it's one thing that you just think about exploring the worth of these headsets has return down dramatically i am conjointly terribly fascinated by increased reality that would involve one thing sort of a holo lens that is a device that I even have to attend till the worth drops a little bit before I am going to bring it into {my own|my terribly own} teaching except for currently these area unit very cheap devices i will add plenty well not terribly cheap however they are somewhat cheap devices perhaps for a school might purchase a handful of the sense organ devices then share them round the room and you can style lesson plans wherever students move in the virtual world kick off of that virtual world and move within the planet in order that there is a touch of a back and forth there they are terribly powerful devices they need plenty of potential which potential is setting out to be completed today thanks for look subscribe and share this with different colleagues which may be interested.
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